Ronda
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Ronda / How to play

How to play Ronda

Everything you need to sit at a Ronda table. The app counts every point for you, and the rules tutorial in the app lets you try each move.

The cards

Ronda is played with a 40-card Spanish deck: coins, cups, swords and clubs, numbered 1 to 7, then 10, 11 and 12. There are no 8s or 9s.

The deal and the goal

Each player gets 4 cards (in 2 vs 2, 3 after the first round of each deck). Take cards from the table and score points: the first side to reach 41 points wins. In 1 vs 1 the target is 21.

Taking cards

On your turn, play one card. If a card on the table has the same number, you take it, along with the cards that follow it in order: play a 3 on a table with 3, 4 and 5 and all three are yours.

After 7 the order jumps to 10, then 11 and 12. If nothing matches, your card stays on the table.

Ronda and Tringla

Two cards of the same number in your hand make a Ronda: 1 point. Three of a kind is a Tringla: 5 points.

Announce it before you play those cards, with the Ronda button.

When both sides announce

The stronger one wins: a tringla beats a ronda, between two rondas the higher number wins, and between two tringlas the lower one wins.

The winner scores their own announcement, plus 1 point for each other announcement, even a tringla. Two tringlas? The winner gets 5 + 1 = 6 points.

Two rondas of the same number? Nobody scores yet. During the round, each time a player makes a derba on that number, the other side earns 1 point.

A hidden ronda

Played a pair without announcing it? The other side can catch it: tap the target next to that player's name and pick the number. Right: +1 point. Wrong: you are blocked until the next round.

Derba

Take the card the previous player has just played, right away, with a card of the same number: that's a Derba, +1 point.

In 2 vs 2 it can grow: if the next players play the same number too, it's worth 1, then 5, then 10 points to the last one.

Missa

Take every card and leave the table empty: that's a Missa, worth 1 point.

The end of the deck

When the deck runs out, the cards left on the table go to the last side that took cards.

Then each side counts its cards: every card over 20 is worth 1 point.

The dealer must be the last player to take in the deck, or the other side gets 5 points. If the dealer's last take is with a King (12), the dealer's side gets 5; with an Ace (1), the other side does.

Winning

The first side to reach the target wins. Good to know: ronda points can never end a game, you stop one point short of the target. A tringla can win it!

In the app, open Tutorial and choose Learn the rules to play each move with Sota.

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